Feb 05, 2006, 10:31 PM // 22:31
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#61
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Lion's Arch Merchant
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By your analogy, I am as effective a bicycle rider as Lance Armstrong. We both turn the peddles and get to our destination.
Wrong! Because you didn't win the Tour De France. (smile) Bad analogy. Now if you could win the Tour De France with say one leg, yep, you would be just as effective as ole Lance. (smile)
Also some of you guys are hilarious, you think everyone should play exactly as you do, well guess what, we don't and we do just fine. I left PVP because of arses like that and I'm certainly not going to be influenced by a few pre-teens for PVE. I get plenty of invites for Tombs and I have all the warrior weapons and shield now. So, obviously the W/Mo is EFFECTIVE, blocking was my most important job and I did it well. I died twice in four times through it and saved my team twice so that's pretty darn efficient whether you like it or not. Being a great blocker makes the monks job easier, but, in the interest of challenge nothing should be so easy, especially Tombs. (smile)
Last edited by Deathqueen; Feb 05, 2006 at 10:42 PM // 22:42..
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Feb 06, 2006, 12:39 AM // 00:39
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#62
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Forge Runner
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An effective W/Mo with only Rebirth for a monk skill will be even more effective as a W/Me with the same attributes and skills. (Apart from Rebirth of course.)
Having said that, I've ran the tombs as a healer dozens of times now, and I have little trouble with W/Mos, as long as they play well. I just switch a few skills and I'm good to go. The only thing I dislike is having W/Mos mixed with warriors having different secondaries, because either of my setups (enchantment heavy vs. enchantment light) isn't perfect to deal with that situation.
I can see how prot monks would have bigger issues than healers though.
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Feb 06, 2006, 01:52 AM // 01:52
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#63
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Can we stop the nonesense, else a mod go-thread-a-closing?
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Feb 06, 2006, 01:55 AM // 01:55
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#64
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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barrage way seems the fastest and easiet mass production of rangers now ^^
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Feb 06, 2006, 03:27 AM // 03:27
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#65
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Krytan Explorer
Join Date: Mar 2005
Guild: Sisters of Mercy
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Quote:
Originally Posted by lyra_song
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Then this is obviously bugged, because I'm playing a N/Me and Fingers strips Channeling.
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Feb 06, 2006, 03:47 AM // 03:47
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#66
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Quote:
Originally Posted by SisterMercy
Then this is obviously bugged, because I'm playing a N/Me and Fingers strips Channeling.
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Are you sure its not getting stripped by some other means?
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Feb 06, 2006, 03:57 AM // 03:57
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#67
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by darkMishkin
Are you sure its not getting stripped by some other means?
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Remember the bane rider ghost thingies use shatter enchantment. That could be it.
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Feb 06, 2006, 04:04 AM // 04:04
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#68
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Banned
Join Date: Jun 2005
Location: Macau
Guild: www.exilesofdarksteel.com
Profession: E/
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the build from the first post is reproved by shatter 100 dmg to enchantements
and cry of frustation to nuker
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Feb 06, 2006, 05:04 AM // 05:04
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#69
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Ascalonian Squire
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Quote:
Originally Posted by Linsys
I also have a hard time believing you can clear UW in 45 minutes and die 1-3 times... my guild can clear "Tombs" with NO One dying.. and it takes about 60 min.. we have cleared it over 15 times..
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Simply because we aggro bigger groups than you. Instead of aggroing 1 group, we aggro 2 or 3 to save time, if someone dies, they'll be resurected. But since my builds seem to suck so bad, this can't be possible can it?
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Feb 06, 2006, 05:21 AM // 05:21
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#70
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Banned
Join Date: Dec 2005
Guild: Afk Mac N Cheeze Dun [LOOL]
Profession: Mo/N
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Quote:
Originally Posted by MrGuru101
Simply because we aggro bigger groups than you. Instead of aggroing 1 group, we aggro 2 or 3 to save time, if someone dies, they'll be resurected. But since my builds seem to suck so bad, this can't be possible can it?
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Sure can't... I don't belive u can take 3 groups with a W/Mo...
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Feb 06, 2006, 05:22 AM // 05:22
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#71
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Krytan Explorer
Join Date: Mar 2005
Guild: Sisters of Mercy
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OK, I just got talked into doing my first stint as an "Orders" Necro in PVP Tombs (the new rage), and I'm not impressed. Nor was anyone else, I'd guess.
So what is this -- I'm way back with no enemies in my aggro circle and I'm still too close (aside from two admitted early oversteps which were fortunately not costly)? I understand the theory, OotV and OoP can give extra punch and health to everyone in the party, minions and pets included, but if I'm that far back, aren't they too far out of range to get any benefit?
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Feb 06, 2006, 06:11 AM // 06:11
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#72
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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and the chained souls use rend enchantments, which is a pretty funny if you have an idiot spamming monk enchants cause the chained soul kills himself
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Feb 06, 2006, 06:14 AM // 06:14
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#73
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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No build = not a valid thread. This is the wrong forum anyway. Closed.
__________________
People are stupid.
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